This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 30 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 30 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 24%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.