This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 2s.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the Projectile Speed of Seedling by 6%.
Heal for 225 after using Seedling.
Heal for 250 after activating Flutter.
Heal for 375 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 150 every 1s while using Shadow Travel.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 50.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 28%.
Reduce the Cooldown of Recovery by 3s.
Increase the jump strength of Heroic Leap by 10%.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase your Movement Speed by 21% for 5s after getting a Killing Blow or Elimination.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase your maximum Health by 50.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 2s.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 15 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 150 every 1s while using Shadow Travel.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 50.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase your maximum Health by 50.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 15 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 2s.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Heal for 625 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 5% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.