This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 30.
Increase the distance of each Nether Step dash by 20%.
Heal for 160 after activating Nether Step.
Heal for 60 after hitting at least one enemy with Defiance.
Generate 3 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Regenerate 10% Mana every 1s while using FrostFire Glide.
Heal for 100 after using Elemental Shift.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Increase the Mana generation of Inferno Cannon by 45%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your Ultimate charge rate by 14%.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 10 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your maximum Health by 200.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 200 after exiting a Shortcut.
Heal for 200 for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 30.
Increase the distance of each Nether Step dash by 20%.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 3 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 120 after activating Shadow Step.
Generate 50% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 8%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.