This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 225.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase your Movement Speed by 10% for 3s after using Pounce.
Heal for 280 after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Heal for 100 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Scope by 100%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Health by 50.
Increase your jump height by 20% while Agility is active.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 225.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 225.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Heal for 100 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Scope by 100%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase your maximum Health by 100.
Heal for 480 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 1.
Heal for 100 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase your maximum Health by 100.
Heal for 480 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 1.
Heal for 100 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 7% for 3s after using Presence.
Heal for 300 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Heal for 100 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Scope by 100%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Heal for 100 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Scope by 100%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase your maximum Health by 100.
Heal for 480 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Heal for 100 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Scope by 100%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.