This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce your damage taken by 6% while Projection is out.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 40%.
Increase your maximum Health by 40.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 120%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase the travel distance of Wings of Wrath by 30%.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.