This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 200.
Generate 20% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 11% while Billow is active.
Increase your Movement Speed by 40% for 3s after activating Counter.
Increase your maximum Health by 50.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 32%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your Movement Speed by 44% while Billow is active.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Movement Speed by 15% for 2s after using Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 30.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 30.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 30.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 200.
Generate 20% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 40 after activating Shadow Step.
Increase your maximum Ammo by 15.
Gain 17.5% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 200 after using Counter.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.