This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase your maximum Health by 50.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 150-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase your maximum Health by 50.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase your maximum Health by 50.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 150-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase your maximum Health by 50.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 150-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
You gain 5% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Shell Spin.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase your maximum Health by 50.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Decrease the recoil of Mag Dump by 40%.
Increase your Reload Speed by 20%.
Increase your maximum Health by 250.
Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 150-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 320 after using Withdraw.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%