This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 160 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase your maximum Health by 200.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 160 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Heal for 20 every time you Heal an ally with Moonlight.
Increase your maximum Health by 100.
Increase Luna's Health by 1125.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your maximum Health by 50.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your maximum Health by 200.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your maximum Health by 100.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase your maximum Health by 200.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 160 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your maximum Health by 50.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 50%.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.