This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.