This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 2.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the Cooldown of Envelop by 1.2s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase your maximum Health by 100.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Ammo by 10.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 15% Lifesteal while using Iron Sights.
Increase your maximum Health by 200.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 100.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 200.
Heal for 30 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Increase your maximum Health by 100.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 100.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 100.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 15% Lifesteal while using Iron Sights.
Increase your maximum Health by 200.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase your air control while using Stellar Wind by 28%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 100.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.