This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Magic Barrier is active.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 0.5s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 100.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Heal for 50 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Heal for 400 if you do not cancel Hardening before it ends.
Reduce the additional Damage Reduction given by Hardening by half. For 1.5s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 250 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.05s each time you hit an enemy with Caustic Spray.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Reduce the Cooldown of Scamper by 1.6s.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.