This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 75 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 1000.
Increase the recharge rate of your Bulwark by 30%.
Heal for an additional 80 after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of Barricade by 200.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 20%.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 1000 to enemies hit by Charge.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your Movement Speed while using Ghost Walk by 30%.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 60%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 60%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 60%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 100 over the duration of Ghost Walk.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 60%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 20%.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.