This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Conviction.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 300.
Heal for 350 for each enemy hit with Reckoning.
Heal for 10 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Conviction.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 300.
Heal for 350 for each enemy hit with Reckoning.
Heal for 10 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.