This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Ammo by 8.
Reduce the cook time of Frag Grenade by 10%.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your Movement Speed by 30% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Generate 15 Ammo after using Advance.
Increase your Movement Speed while firing by 20%.
Increase the travel distance of Advance by 28%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Increase the jump strength of Crouching Tigron by 8%.
Heal for 45 every 1s while Combat Trance is active.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Ammo by 1.
Increase your maximum Health by 450.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 8%.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce the Cooldown of Shoulder Bash by 1.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Increase the range of Ambush by 10%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase your base jump height by 120%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Gain 4% of Max Health when hitting a marked enemy.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase your maximum Health by 100.
Increase Deflector Shield's Health by 250.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Gain 12% Lifesteal.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Gain a 75-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 after hitting an enemy with War.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 8%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Increase the range of Ambush by 10%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase your base jump height by 120%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 after hitting an enemy with War.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 8%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Ammo by 1.
Gain 5% Movement Speed for 3s after using Grace.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 40%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Increase the Movement Speed boost of Agility by 4%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Increase your Healing received by 20% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase the travel distance of Combat Slide by 10%.
You gain 5% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase your maximum Health by 200.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Gain a 75-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Increase the area that Flare will Reveal enemies by 10%.
Increase the maximum Ammo count of both your weapons by 1.
Increase your Reload Speed by 40% while Stealth is active.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.