This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 150.
Heal for 150 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 50 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 24%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 150.
Heal for 150 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 50 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.