This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 300 after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 12 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 7%.
Reduce the cast time of Shadow Travel by 30%.
Increase the Healing done by Rend Soul by 24%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 350 every 1s while channeling Restore Soul.