This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 4 Ammo after activating Recharge.
Gain a 400-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase the Health of your Bulwark by 200.
Heal for an additional 160 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase your Healing received by 30% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 39% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 500.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase the Health of your Bulwark by 200.
Heal for an additional 160 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase your Healing received by 30% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase the Health of your Bulwark by 200.
Heal for an additional 160 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase your Healing received by 30% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 39% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 500.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 4 Ammo after activating Recharge.
Gain a 400-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 39% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 500.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase the Health of your Bulwark by 200.
Heal for an additional 160 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase your Healing received by 30% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 2.4s.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 4 Ammo after activating Recharge.
Gain a 400-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 4 Ammo after activating Recharge.
Gain a 400-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 39% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 500.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 39% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 500.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 4 Ammo after activating Recharge.
Gain a 400-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 4 Ammo after activating Recharge.
Gain a 400-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 150 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.