This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 160 after activating Advance.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 160 after activating Advance.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 0.5s.
Increase the duration of Overcharge by 0.2s.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 5s.
Increase the duration of Rune of Travel by 3s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 600 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.