This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 100 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Ammo by 6.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 100 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Ammo by 6.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase your maximum Health by 100.
Heal for 280 after using Pounce.
Reduce the Cooldown of Pounce by 1s.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase your maximum Health by 100.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
Heal for 80 every 1s while Spirit Linked to an ally.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.