This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after Ice Block ends.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 12%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 20%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 100%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 50%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Seedling.
Reduce the Cooldown of Dead Zone by 3.2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 650 after using Grumpy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Heal for 30 for each Sticky Bomb you Detonate.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Seedling.
Reduce the Cooldown of Dead Zone by 3.2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after Ice Block ends.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 12%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after Ice Block ends.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 12%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Reduce the Cooldown of Smoke Screen by 3s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after hitting an enemy with Disengage.
Increase your Movement Speed by 40% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Disengage by 2s.
Activating Dodge Roll heals you for 375.
Increase the Knockback applied to enemies by Disengage by 8%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after Ice Block ends.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 12%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Slither by 3s.
Reduce the Cooldown of Gourd by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Slither by 3s.
Reduce the Cooldown of Gourd by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Seedling.
Reduce the Cooldown of Dead Zone by 3.2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after Ice Block ends.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 12%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after Ice Block ends.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 12%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Seedling.
Reduce the Cooldown of Dead Zone by 3.2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.