This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 48%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the duration of Curse stacks by 1.7999999999999998s.
Heal for 150 each time one of your Spirit Lures triggers.
Increase the duration of Body and Soul by 0.30000000000000004s.
Heal for 51 every 0.25s during Body and Soul.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Heal for 300 after exiting a Shortcut.
Increase your maximum Ammo by 3.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Heal for 300 after exiting a Shortcut.
Increase your maximum Ammo by 3.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce the cast time of Shadow Travel by 30%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
Increase your maximum Health by 150.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Regenerate 180 Health every 1s during while using Rapid Shot.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Heal for 210 after hitting an enemy with Crippling Arrow.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 150.
Heal for 300 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 140 after using Pounce.
Heal for an additional 240 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 8% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase the potency of Juggernaut's Knockup by 21%.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 21%.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 120 after activating Shadow Step.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 20.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 120 after activating Shadow Step.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 20.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 120 after activating Shadow Step.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 20.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 120 after activating Shadow Step.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 20.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.