This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase your maximum Moonlight capacity by 8%.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 1.
Hits with Talon Rifle generate 3% Ultimate charge.
Heal for 300 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase your maximum Moonlight capacity by 8%.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 1.
Hits with Talon Rifle generate 3% Ultimate charge.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 1.
Hits with Talon Rifle generate 3% Ultimate charge.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 6.25s.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Generate 4 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 12%.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 10%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase your maximum Moonlight capacity by 8%.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase your maximum Moonlight capacity by 8%.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 35%.
Reduce the cast time of Shadow Travel by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce the Cooldown of Nade Launcher by 2.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 35%.
Reduce the cast time of Shadow Travel by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 10%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.