This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 20%.
Increase the distance traveled by Explosive Dodge by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.6s.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 30%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.