This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Increase your maximum Health by 50.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Increase your maximum Health by 50.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Increase your maximum Health by 50.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Increase your maximum Health by 50.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Increase your maximum Health by 50.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Pounce Executes targets at or below 35% Health.