This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Earthen Guard.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 0.45s.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 30% for 3s after using Charge.
Gain a 750-Health Shield for 3s after you use Charge.
Apply a Knockback of 200 to enemies hit by Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.