This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 1.5s.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 20% while at or below 50% Health.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Generate 6 Ammo after activating Recharge.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Heal for 450 for each champion hit by Juggernaut.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.