This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 90 every 1s while Combat Trance is active.
Generate 1 Ammo after activating Combat Trance.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 90 every 1s while Combat Trance is active.
Generate 1 Ammo after activating Combat Trance.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.