This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Gain 16% Lifesteal.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase Deflector Shield's Health by 375.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Gain 16% Lifesteal.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase Deflector Shield's Health by 375.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Gain 16% Lifesteal.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase Deflector Shield's Health by 375.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Gain 16% Lifesteal.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase Deflector Shield's Health by 375.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Every Soul Charge you detonate generates 1 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.