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712
SUPAPAY

NA - Updated 2 months ago

Normal: Siege - 2 months ago
7m
+7
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+7 SR
View Match
1 / 0 / 11
6.5 KDA
Jenos
Level 60 / 2,162G
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Normal: Siege - 2 months ago
5m
+5
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+4 SR
View Match
0 / 0 / 6
3 KDA
Jenos
Level 60 / 1,859G
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Normal: Siege - 2 months ago
12m
-15
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-16 SR
View Match
1 / 6 / 18
1.67 KDA
Jenos
Level 60 / 2,282G
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Normal: Siege - 2 months ago
11m
+10
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+9 SR
View Match
3 / 3 / 10
2.67 KDA
Fernando
Level 60 / 3,728G
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 3 months ago
16m
-10
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-14 SR
View Match
2 / 8 / 18
1.38 KDA
Fernando
Level 60 / 3,956G
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 3 months ago
20m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+9 SR
View Match
5 / 12 / 26
1.5 KDA
Jenos
Level 60 / 5,009G
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Normal: Siege - 3 months ago
13m
+8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+5 SR
View Match
6 / 3 / 17
4.83 KDA
Fernando
Level 60 / 4,091G
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 3 months ago
6m
+8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+10 SR
View Match
4 / 1 / 6
7 KDA
Androxus
Level 60 / 1,823G
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Normal: Siege - 3 months ago
13m
-15
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-12 SR
View Match
7 / 13 / 6
0.77 KDA
Androxus
Level 60 / 2,820G
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

Ranked: Competitive - 3 months ago
9m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+8 SR
View Match
4 / 4 / 9
2.13 KDA
Fernando
Level 60 / 2,500G
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ranked: Competitive - 3 months ago
15m
-11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-15 SR
View Match
7 / 7 / 12
1.86 KDA
Terminus
Level 60 / 3,182G
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.

Level 1

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Normal: Siege - 3 months ago
17m
+9
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+24 SR
View Match
5 / 13 / 18
1.08 KDA
Inara
Level 60 / 4,501G
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Normal: Siege - 3 months ago
8m
+8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+8 SR
View Match
5 / 2 / 11
5.25 KDA
Fernando
Level 60 / 2,506G
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 3 months ago
11m
+6
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+9 SR
View Match
5 / 2 / 10
5 KDA
Atlas
Level 60 / 2,422G
No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.5s further into the past.

Level 5

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 3 months ago
8m
+7
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+5 SR
View Match
3 / 1 / 6
6 KDA
Fernando
Level 60 / 2,292G
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 3 months ago
10m
+9
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+8 SR
View Match
3 / 3 / 15
3.5 KDA
Jenos
Level 60 / 2,709G
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Normal: Siege - 3 months ago
6m
+7
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+9 SR
View Match
7 / 2 / 9
5.75 KDA
Raum
Level 60 / 2,256G
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 24%.

Level 3

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Normal: Siege - 3 months ago
9m
-8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-7 SR
View Match
2 / 8 / 5
0.56 KDA
Atlas
Level 60 / 2,038G
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Normal: Siege - 3 months ago
8m
-14
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-10 SR
View Match
3 / 9 / 2
0.44 KDA
Androxus
Level 60 / 1,646G
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Normal: Siege - 3 months ago
14m
-12
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-19 SR
View Match
7 / 13 / 10
0.92 KDA
Saati
Level 60 / 3,374G
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2s.

Level 4

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Normal: Siege - 3 months ago
17m
+7
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+10 SR
View Match
9 / 5 / 20
3.8 KDA
Fernando
Level 60 / 5,229G
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ranked: Competitive - 3 months ago
11m
+10
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+10 SR
View Match
7 / 3 / 12
4.33 KDA
Barik
Level 60 / 3,999G
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Normal: Siege - 3 months ago
10m
+8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+9 SR
View Match
7 / 5 / 8
2.2 KDA
Torvald
Level 60 / 3,156G
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 600.

Level 4

Arcane Etching

Arcane Etching

Nullify

Gain a 100-Health Shield after activating Nullify.

Level 1

Glyph of Siphoning

Glyph of Siphoning

Armor

Gain a 100-Health Shield after getting an Elimination.

Level 1

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 40% during Recharge and for 3s after it ends.

Level 4

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Normal: Siege - 3 months ago
8m
+8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+7 SR
View Match
5 / 1 / 21
15.5 KDA
Jenos
Level 60 / 2,814G
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Normal: Siege - 3 months ago
7m
+8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+7 SR
View Match
1 / 0 / 22
12 KDA
Jenos
Level 60 / 2,496G
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1