This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 7%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 50.
Increase the maximum Ammo count of both your weapons by 5.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 30 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 50.
Increase the maximum Ammo count of both your weapons by 5.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 30 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the travel distance of Charge by 15%.
Increase your maximum Health by 750.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the travel distance of Charge by 15%.
Increase your maximum Health by 750.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 7%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 50.
Increase the maximum Ammo count of both your weapons by 5.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 30 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 150.
Heal for 300 for each enemy hit with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 300.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 150.
Heal for 300 for each enemy hit with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 300.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 7%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 150.
Heal for 300 for each enemy hit with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 300.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 150.
Heal for 300 for each enemy hit with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 300.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.