This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Heal for 100 after hitting an enemy with Crippling Throw.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 25% while at or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Heal for 100 after hitting an enemy with Crippling Throw.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 25% while at or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Heal for 100 after hitting an enemy with Crippling Throw.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 25% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting an enemy with Defiance.
Hitting a player with Revolver Heals you for 75.
Reduce all active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after activating Reversal.
Heal for 20% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting an enemy with Defiance.
Hitting a player with Revolver Heals you for 75.
Reduce all active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after activating Reversal.
Heal for 20% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.