This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Increase your maximum Health by 50.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the duration of Prowl by 1s.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Increase the jump strength of Crouching Tigron by 16%.
Increase your maximum Health by 100.
Reduce the Cooldown of Heavy Blade by 3s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Increase your maximum Health by 50.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Acceleration by 2.4000000000000004s after activating Hardening.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Increase your Movement Speed by 14% while Out of Combat.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase your Movement Speed by 30% while Dimensional Link is active.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 9% while using Hustle.
Reduce the cook time of Frag Grenade by 10%.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Ammo by 8.
Increase your maximum Health by 100.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Gain 50% Lifesteal.
Increase your maximum Ammo by 1.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 28% for 3s after hitting an enemy with War.
Increase the travel speed of Deadly Momentum by 24%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 20%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.