This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Gain 7% Lifesteal while in Dragon Stance.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the pull strength of Royal Presence's chain grab by 40%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase your Movement Speed by 16% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the pull strength of Royal Presence's chain grab by 40%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase your Movement Speed by 16% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.