This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.8s.
Reduce the Cooldown of Overcharge by 2s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 16% while Rune of Travel is active.
Heal for 140 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Heal for 100 for each shot hit while using In Pursuit.
You gain 10% Lifesteal against your Retribution target.
Decrease your damage taken by 18% while using In Pursuit.
Generate 9 Ammo after activating In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Increase the duration of Emitter by 4s.
Heal for 160 after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 800.
Reduce the Cooldown of Barricade by 0.8s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.