This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Heal for 200 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 5% Ultimate charge.
Your inactive weapon generates 4 Ammo every 2s.
Generate 15 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 4% for 3s after using Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Heal for 520 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Increase your maximum Health by 100.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Reduce damage taken by 6% while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Increase your base jump height by 60%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 50%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Heal for 200 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Increase your base jump height by 60%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 50%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Increase your base jump height by 60%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 50%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Increase your base jump height by 60%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 50%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Increase your base jump height by 60%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 50%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Increase your base jump height by 60%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 50%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Heal for 200 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Increase the Health of Impasse by 750.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 4% for 3s after using Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Heal for 520 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.2s.
Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 5s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.2s.
Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 5s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.2s.
Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 5s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Heavy Blade by 1.2s.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.2s.
Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 5s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.2s.
Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 5s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 3s.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.5s.
Reduce the Cooldown of Withdraw by 1.2s.
Increase the rate at which your Longbow charges by 25%.