This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 4 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 24%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Increase the Mana generation of Inferno Cannon by 60%.
Increase your Movement Speed while casting Inferno Cannon by 60%.
FrostFire Glide travels 25% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your Movement Speed by 5% for 4s after getting an Elimination or Killing Blow.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 2s further into the past.
Increase your maximum Health by 300.
Generate 2 Ammo after using Second Chance.
Heal for an additional 150 when using Second Chance.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 4 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 24%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 2s further into the past.
Increase your maximum Health by 300.
Generate 2 Ammo after using Second Chance.
Heal for an additional 150 when using Second Chance.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 4 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 24%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 4 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 24%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 30%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Increase your Ammo regeneration speed by 36%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 4 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 24%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.