This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Generate 5 Ammo after using Grace.
Increase your maximum Health by 100.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after using Pounce.
Heal for 40 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Pounce by 2s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.