This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Crippling Throw by 0.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Reduce the Cooldown of Crippling Arrow by 3s.
Heal for 70 after hitting an enemy with Crippling Arrow.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -1000 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 450.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -1000 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -1000 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 11% while Billow is active.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 40%.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal for 50 every 1s while Emitter is active.
Increase the travel distance of Advance by 14%.
Increase your maximum Health by 450.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal for 50 every 1s while Emitter is active.
Increase the travel distance of Advance by 14%.
Increase your maximum Health by 450.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 5%.
Increase your Movement Speed by 50% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your maximum Health by 250.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Gain a 625-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Emitter by 2s.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -1000 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -1000 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 15.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Generate 1 ammo for every -200 explosive damage done.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Conviction by 1.6s.
Increase the distance traveled by Conviction by 24%.
Reduce the damage you take by 8% for 2s after activating Conviction.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -1000 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce your damage taken by 6% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)