This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Health by 200.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Health by 200.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50 Ammo after activating Ignition.
Heal for 600 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Increase the distance traveled by Juggernaut by 24%.
Increase your maximum Health by 450.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.