This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 3s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your maximum Health by 150.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your maximum Health by 150.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase the duration of FrostFire Glide by 1s.
Heal for 150 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 12% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 40% while using Iron Sights.
Increase your maximum Health by 150.
Gain 15% Lifesteal while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Heal for 400 after using Withdraw.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 3s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase your Movement Speed by 6%.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 40%.
Increase your maximum Health by 100.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 3s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 40%.
Increase your maximum Health by 100.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase your Movement Speed by 6%.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase the duration of FrostFire Glide by 1s.
Heal for 150 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase the duration of FrostFire Glide by 1s.
Heal for 150 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 12% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 3s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Deflector Shield by 1.6s.
Increase your Movement Speed by 20%.
Gain 8% Lifesteal.
Reduce your weapon recoil by 60% while using Precision Sights.
Heal for 60 every 1s while Deflector Shield is active.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your maximum Health by 150.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 12% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Heal for 400 after using Withdraw.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 8%.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 200.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.