This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Increase your maximum Health by 250.
Increase your maximum Ammo by 25.
Generate 10 Ammo after activating Shadow Step.
Regenerate 4 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Increase your maximum Health by 250.
Increase your maximum Ammo by 25.
Generate 10 Ammo after activating Shadow Step.
Regenerate 4 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Increase your maximum Health by 250.
Increase your maximum Ammo by 25.
Generate 10 Ammo after activating Shadow Step.
Regenerate 4 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 3 Ammo every 2s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Reduce scope-in and scope-out time by 20%.
Increase your maximum Health by 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.