This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 240 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 12%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 240 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 12%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 240 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 12%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 240 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 12%.
Blink can be refired within 4s of its use to return to the initial casting location.