This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your maximum Health by 100.
Heal for 160 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 50 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your maximum Health by 100.
Heal for 160 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the distance traveled by Blink by 12%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 90 after using Blink.
Increase the duration of Soar by 1.6500000000000001s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 200 after using Counter.
Increase your maximum Health by 100.
Increase your Movement Speed by 10% for 2s after using Whirl.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 50 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 250.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Reduce the Cooldown of Shoulder Bash by 4s.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your maximum Health by 50.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.