This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 12%.
Increase your maximum Health by 150.
Increase the Mana generation of Frost Bomb by 60%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 12%.
Increase your maximum Health by 150.
Increase the Mana generation of Frost Bomb by 60%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Hunter's Mark by 2.4s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 1s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the area of effect of all your explosions by 8%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Increase your Ultimate charge rate by 9%.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 180 for each enemy hit with Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of Dimensional Link by 1.4s.
Reduce the Cooldown of Shatter by 2s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase the duration of Deflector Shield by 3.2s.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Gain 16% Lifesteal.
Bring up Precision Sights 15% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 20%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the Healing done by Rend Soul by 40%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every time you Heal an ally with Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 20%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the Healing done by Rend Soul by 40%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.