This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 8% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 2s.
Increase the distance traveled by Conviction by 18%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 28%.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Recovery by 3s.
Reduce your damage taken by 5% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
Heal for 45 after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 150 after it expires.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.