This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Healing received from others by 10% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 560.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 8%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 8%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 560.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Healing received from others by 10% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Healing received from others by 10% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Healing received from others by 10% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 120 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 560.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 8%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 560.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 560.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 8%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Healing received from others by 10% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 15% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Increase your maximum Moonlight capacity by 32%.
Increase your maximum Health by 50.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 150.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Heal for 200 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase your Movement Speed by 12%.
Gain 20% Lifesteal.
Heal for 60 every 1s while Deflector Shield is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using FrostFire Glide.
Increase the Mana generation of Inferno Cannon by 15%.
Increase the Mana generation of Frost Bomb by 15%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your movement speed by 16% for 3s after using Slither.
Reduce your active Cooldowns by 10% after getting an Elimination.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Generate 1% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 450hp.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Dead Ringer's reveal on destruction by 1s.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Increase the Health of all your Turrets by 560.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 150.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Heal for 200 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.