This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Heal for 140 after activating Blitz Upper.
Gain 5% Lifesteal while Overcharge is active.
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 50% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Heal for 140 after activating Blitz Upper.
Gain 5% Lifesteal while Overcharge is active.
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 50% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Heal for 140 after activating Blitz Upper.
Gain 5% Lifesteal while Overcharge is active.
Increase your Movement Speed by 16% while Rune of Travel is active.
Gain 50% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 225.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 40%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Increase your maximum Health by 600.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase the travel distance of Charge by 30%.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase the travel distance of Charge by 30%.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase the travel distance of Charge by 30%.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase your maximum Health by 600.
Gain a 300-Health Shield after activating Nullify.
Double the range at which you can use Nullify.