This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Increase your maximum Health by 600.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 100 every 1s while drifting.
Reduce the Cooldown of Reversal by 1.2s.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Increase your maximum Health by 600.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Increase your maximum Health by 600.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.