This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 45%
Reduce your damage taken by 20% while at or below 40% Health.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 4% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 4% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Heal for 50 after using Elemental Shift.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 4% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 60.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 30% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 15%.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 45%
Reduce your damage taken by 20% while at or below 40% Health.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your maximum Health by 50
Gain 30% Lifesteal while at or below 40% Health.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 15% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 10% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the cook time of Frag Grenade by 30%.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Gain 15% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 10%.
Increase the distance traveled by Explosive Dodge by 15%.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 10%.
Increase the distance traveled by Explosive Dodge by 15%.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 10% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 300.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 3s.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Gain 4% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Increase your Ultimate charge rate by 15%.
Generate 2% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 2.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 300.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Reduce the Cooldown of Second Chance by 2.5s.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the speed Rift Slash travels at by 20%.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Increase your fire rate by 4% for 3s when passing through Abyssal Fortress.
Increase the radius of Royal Presence's Poison aura by 100%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Increase your maximum Health by 750.
Increase the Health of Siege Shield by 1000.
Heal for 600 after hitting an enemy with Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 24%.
Heal for 800 after hitting an enemy with Shoulder Bash.
Gain 10% Lifesteal.
Increase the Health of Siege Shield by 500.
Reduce your damage taken by 40% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 10% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 10% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.