This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 180 for each enemy hit by Calamity Blast.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Reduce the damage required to generate a Calamity Blast charge by 500.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 40%.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Gourd by 4s.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Health by 50.
Increase your maximum Ammo by 25.
Increase the Movement Speed boost of Agility by 4%.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Increase your Healing received by 12% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 180 for each enemy hit by Calamity Blast.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Reduce the damage required to generate a Calamity Blast charge by 500.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 3% for 3s after activating Advance.
Heal 60 health for each player hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Pounce.
Reduce your damage taken by 8% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 50.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 35% while at or below 50% Health.
Increase your maximum Health by 50.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Scamper by 0.4s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 200.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.